AI Insights · Timothy · January 2022
Top 5 Pokemon Collector Games in the Netherlands Q4 2021
In Q4 2021, the top 5 Pokémon collector games in the Netherlands experienced varied trends in downloads, revenue, and active users. Here’s a detailed performance overview.
In Q4 2021, the top 5 Pokémon collector games in the Netherlands showed diverse trends in weekly downloads, revenue, and active users. Here's a closer look at their performance.
Pokémon UNITE from The Pokemon Company experienced fluctuating weekly revenue, peaking at around $20.5K at the end of September and then seeing a general decline, bottoming out at approximately $1.3K in early December. Downloads started strong at 44.1K in late September but dropped to about 5K by the end of December. Active users followed a similar trend, beginning with 153.8K and ending the quarter at 48.1K.
Pokémon GO by Niantic, Inc. maintained a robust weekly revenue, peaking at $142K in early December. Downloads remained relatively stable, fluctuating between 5.6K and 8.5K throughout the quarter. Active users saw a gradual decline from 603.9K in late September to around 431.2K by the end of December.
Monster Box! developed by Yso Corp showed a steady decline in weekly downloads from 11.4K at the end of September to about 2.1K by the end of December. Revenue remained consistently low, with minor fluctuations, peaking at $172 in late September. Active users followed the same downward trend, starting at 16.1K and ending the quarter at approximately 3.5K.
Hyper Cards from PlayEmber Sp. z o.o. had a significant drop in downloads from 25.9K in late September to about 3K by the end of December. Revenue showed minor fluctuations, peaking at $189 in mid-October. Active users decreased from 38.7K in late September to about 5.7K by the end of December.
Zookemon by HOMA GAMES, despite being a late entrant in December, saw a notable rise in weekly revenue, peaking at $110 by the end of December. Downloads showed an upward trend, starting at 718 in early November and reaching 6.1K by the end of December. Active users also increased, starting at 527 and ending the quarter with 7.8K.
For more detailed insights into these trends and other app performances, visit Sensor Tower.